1850 Pts - Dark Angels Army Nathan Bishop

Unit Name ## WS BS St To Wo In At Ld Save Cost
Brother Bish (Chapl) 1 5 5 4 4 2 5 4/5 9 2+/4(I)+ 148
Stubborn; Cannot fall back voluntarily; Crozius Arcanum; Plasma Pistol (x1); Rosarius
  Blades of Reason If the bearer of the Blades is alive at the end of the battle, roll a D6 for every dead enemy model - on a 6 you capture them, and you get +D6VP, unless they're a Tyranid or a Necron. [5]
  Master Crafted Weapon Allows one failed to hit roll to be re-rolled per turn. Choose which weapon is master-crafted before the battle. [15]
  Artificer Armour 2+ armour save. [20]
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last. [1]
  Krak Grenades When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 6+1D6. [2]
Squad 1 Raziel (Tact) 8 4 4 4 4 1 4 1 8 3+ 249
Bolter (x7); Plasma Gun (x1); Frag Grenades
  Veteran Sergeant Gethel () 1 4 4 4 4 1 4 2/3 9 3+ [51]
Stubborn; Frag Grenades; Bolt Pistol (x1); Power Weapon (x1)
  Rhino APC 1 BS: 4 Front: 11 Side: 11 Rear: 10 [64]
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
    Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
    Dozer Blade Re-roll failed terrain test if move < 6". [5]
    Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
    Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
  Stubborn Auto-pass morale checks, even if you would normally auto-fail. Cannot fall back voluntarily. -
Squad 2 Alatus Mortis (Tact) 9 4 4 4 4 1 4 1 8 3+ 171
Bolter (x7); Plasma Cannon (x1); Flamer (x1)
  Sergeant Raphael () 1 4 4 4 4 1 4 1/2 8 3+ [15]
Bolt Pistol & CCWep.
Squad 3 Occultus Veridicus (Tact) 9 4 4 4 4 1 4 1 8 3+ 171
Bolter (x7); Lascannon (x1); Plasma Gun (x1)
  Sergeant Otheos () 1 4 4 4 4 1 4 1/2 8 3+ [15]
Bolt Pistol & CCWep.
Squad 10 Zakkiel (Devst) 9 4 4 4 4 1 4 1 8 3+ 260
Bolter (x5); Lascannon (x1); Missile Launcher (x2); Plasma Cannon (x1)
  Sergeant Ariel () 1 4 4 4 4 1 4 1/2 8 3+ [15]
Bolt Pistol & CCWep.
Scout Squad 4 Karoz (Scout) 9 4 4 4 4 1 4 1/2* 8 4+ 158
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x9); Frag Grenades
  Veteran Sergeant Duma () 1 4 4 4 4 1 4 2/3 9 4+ [32]
Stubborn; Bolt Pistol & CCWep.; Frag Grenades
  Stubborn Auto-pass morale checks, even if you would normally auto-fail. Cannot fall back voluntarily. -
Scout Squad 5 Mordad (Scout) 9 4 4 4 4 1 4 1 8 4+ 165
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolter (x4); Sniper Rifle (x4); Heavy Bolter (x1)
  Sergeant Venibbeth () 1 4 4 4 4 1 4 1/2 8 4+ [13]
Bolt Pistol & CCWep.
Nathan (Dread) 1 WS: 4 BS: 4 S: 6/10 I: 4 A: 2 114
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Walker; Dread. CC Weapon; Storm Bolter; Assault Cannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
  Searchlight Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Hasmed (Whirl) 1 BS: 4 Front: 11 Side: 11 Rear: 10 75
Tank; Multirocket Launcher
Valoel (Vindc) 1 BS: 4 Front: 13 Side: 11 Rear: 10 128
Tank; Storm Bolter; Demolisher Cannon
  Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
  Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]
Katzfiel (Bikes) 2 4 4 4 4/5 1 4 1 8 3+ 211
Bikes; Ravenwing; Twin Bolter; Meltagun (x2)
  Attack Bike Qaddis () 1 4 4 4 5 1 4 2 8 2+ [70]
Twin Bolter & 2 Bolt P.; Multi-Melta (x1)
  Sergeant Neria () 1 4 4 4 4/5 1 4 1 8 3+ [41]
Twin Bolter; Close Combat Weapon (x1)
Option Footnotes:
  Assault Cannon 24"R, S6, AP4, Heavy 3. Jams (and cannot be used further) if 3 1's are rolled to hit.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Crozius Arcanum No armour save in close combat.
  Demolisher Cannon 24"R, S10, AP2, Ord. 1 Blast.
  Dread. CC Weapon No armour save. If destroyed, use S before the /.
  Flamer Template, S4, AP5, Assault 1.
  Frag Grenades When attacking troops in cover, both sides go simultaneosly. Power Fists still go last.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Lascannon 48"R, S9, AP2, Heavy 1.
  Meltagun 12"R, S8, AP1, +D6 AP at 6".
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Multi-Melta 24"R, S8, AP1, Heavy 1, +D6 AP at 12".
  Multirocket Launcher G48"R, S5, AP4, Ord. 1 Blast.
  Plasma Cannon 36"R, S7, AP2, Heavy 1 Blast. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Plasma Pistol 12" R, S7, AP2, Pistol. Overheats- if you roll a '1' to hit, make a save or take a wound.
  Power Weapon No armour save in close combat.
  Sniper Rifle 36"R, Wounds on 4+, AP6. Hits on 2+.
  Storm Bolter 24"R, S4, AP5, Assault 2.
  Twin Bolter 24"R, S4, AP5, Rapid Fire, Linked. Always fires as if stationary.
Total Army Cost: 1850 Pts.
Notes:
Never fight alongside non-human troops. Only use human allies if you're playing a special scenario that requires them.
Against everyone except Tyranids or Necrons, one enemy character may carry information about the Fallen.
Fallen Angels worth D6x10 VP to both sides.
Intractable.
If Deep Strike is allowed, the army may deploy in Drop Pods.
And They Shall Know No Fear rules apply to all Space Marines.

Models in Army: 68


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 148 1702 8%
Elite (<=3unit) 1 2 114 1736 6%
Troops (>=2unit <=6unit) 5 1 914 936 49%
Fst. Atck. (<=3unit) 1 2 211 1639 11%
Hvy. Supp. (<=3unit) 3 0 463 1387 25%
Other (N/A) 0 n/a 0 1850 0%
Equipment Summary 14 n/a 74 n/a 4%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.